battletech flamer ammo. While smaller in size this. battletech flamer ammo

 
 While smaller in size thisbattletech flamer ammo A micro pulse laser, ER small laser, and flamer are provided to threaten infantry and armor forces

(Possible Starting Mech) Dragon-3M: Equipped with a rare dragons. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. The amount of heat applied is the same as the weapon's. However, the Eck vs Carlos video showed this:Let's give you another example. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. For general use, ++dam SLas is the way to go. Author: Mharius the Mad. Built on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. Jump Jet LT. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. 로그인 상점. Kill those 3 lights, and use 2 crates to destroy the follow up mechs. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. Even when it does not, overheating has other negative effects such as hit penalty. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Category. 6 shots in one battle. I could live with having 5 or even 6, if. One condition though, I will trade with you but I have to get your weapon first. #1. For aimed shots apply +3. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Range is one of the most important factors in choosing the weapons to outfit your mech with. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Internal Ammo: 4. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. It’s one of the few cases the modifier is to the roll, not the target value, because for chances. Ammo makes no sense and they run out too quick. Manufactured by. Two double heat sinks are also carried. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. A summary on how Battletech jumpdrives work and why the ships are the way they are. Please take note of the new rules in the sidebar. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetIt is a well known fact that to burn your enemies alive is a rather satisfying pursuit. BV (2. New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. Unless maybe you have a oodles of support slots and are melee like a hopper. When firing cluster ammunition, benefits of targeting computer are lost, and cannot make aimed shots. Therefore you won't run out of flamer ammo. It carries a Plasma Rifle, a Heavy Machine Gun, a Heavy Flamer, and an ER Medium Laser. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual. If I heat that portion of your mech to a certain point, it should get a higher and higher chance to detonate the ammunition in that portion. ; Missile cooldown modifier: +15. including fire and Inferno ammunition, than 'Mechs. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. So like why did this flamer nerf come out of the blue?Galaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. Just ammo, Gauss and other explosive components would remain the same. But even still. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. It also gets shot by a PPC. WHY? took me 12 hours to realize there is no flamer ammo. Or get ++. Its main battery of guns consists of an Type 22 extended range PPC with a Type XV "Crossbow" 15-tubed long range missile launcher, supplied with two tons of ammunition. When you are spanning hitboxes, it gets handwaved, but the idea is that there are zero-crit-slot ammo feed capability along the lines of ammo belts. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBuilt on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. -Tonnage limits: 165 tons minimum, 175 tons maximum. Therefore you won't run out of flamer ammo. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. Burn baby burn! Installation: Extract the data folder into BATTLETECHBattleTech_DataStreamingAssets Burn them all alive! [mandatory]10. So yeah, the AC/5 is overweight, but probably not as much. To Joshua F. A class-5 autocannon is mounted in the right arm, with ammunition placed in the corresponding side torso. 420. Unless maybe you have a oodles of support slots and are melee like a hopper. the flamer's efficacy, stability damage from ACs and Missiles, ranges, etc. Unless maybe you have a oodles of support slots and are melee like a hopper. More an later need but here it is. if u have problems with the last bit of hit take the mgs. You can either fire 6 MGs as a called shot on the cockpit and hope for a pilot injury/kill (30 shots at up to 18% with max tactics) or fire 6 SLaser, and deal up to 120 damage (150 if they have the +5 damage bonus) to the back and blow out a torso. The Wasp, Stinger, and Blackjack are still mechs that require specialized resources to maintain. To Joshua F. Overheat damage can be triggered every time a mech's heat change. Download:. It is a well known fact that to burn your enemies alive is a rather. Ichthyic. +3 Hit Defense Gyro. Few mech pilots willingly load their SRM racks with inferno rockets, because the. So an LBX20 fires 20 pellets and rolls on the LRM20 column. There are four basic categories, each with its own, distinct traits and features. the do a great job for armorless and ammo based mechs. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Endorsements. Same with the AC2. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. took me 12 hours to realize there is no flamer ammo. Based on vehicular flamers, the Heavy Flamer does more damage at a greater range than a standard Flamer. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. Against mechs it's not as good, but that's like saying the flamer is bad. Description []. 0) 30 (launcher) / 6 (ammo) [6] The Narc Missile Beacon is a missile homing utility that can be planted on enemy targets, causing friendly SRMs and LRM missiles (even those that do not traditionally have homing capabilities) to lock on to them. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. Why are these not treated as lasers in regards to energy based? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. BV. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. Units not powered by fusion or fission engines may not use Standard flamers. Clever arena fighters have used water, oil slicks, Inferno. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. Giriş Yap Mağaza Topluluk. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. 로그인 상점. Due to the nature of heat transfer, the plasma quickly dissipates beyond very short ranges. Our circle uses the optional damage AND heat rule because it doesn't make flamers too powerful, and it's just fun. If you fire 2 lrm 15s and 1 lrm 5 it takes 2 units of lrm 15 ammo and one unit of lrm 5 ammo. This is an opportunity and a threat. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. Machine gun ammo does 1/100th. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. Haven't tried anything with the AMS ammo. Even worse, the AC/5 does it’s damage in less efficient 5 point damage groups, the PPC is better at getting crits. g. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Ammunition was finally protected by CASE, and these Rhinos could use a Bulldozer attachment to prepare firing positions. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. - Flamer ammo set to 10 shots. (So anything with 61+. there really isnt a good place for ammo. Equipment. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Sadly according to my rulebook flechette/frag ammo is inner sphere tech so dont think i can field those: seems infernos are the only alternate ammo i can pack. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. Flamer is special; their built-in tank supports 4 shots per flamer per battle, and their. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. List of Mechs in Faction Shops (Updated for 1. Quirk name: JVN-AMMOFEEDPROBLEM Javelin Hero StructureWith a dual purpose in mind, a single JF 4 flamer was added to the turret. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. Earlier Age of War BattleMechs and combat vehicles had a tendency to be destroyed much more easily, due to the hazards of. My wife writes books. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. DarkenDragon • 5 yr. The Locust-1V is a notable example. A very efficient way to take down very heavy mechs, especially if it follows up a mlaser boat (another firestarter, a javelin, or a panther come to mind). Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. (SL++ do silly damage/ton and damage/heat. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasA good Mech for flamer tactics in the beginning is the Firestarter, you just have to use assassin tactics Ammo explosion works too. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. But even still. +Cluster Missile Carrier: Used by Raider faction to save the metal :) Cockpit mods may save your life. you only get 8 shots with each. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry units. Logged Warning: this post may contain sarcasm. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual reactor mass or by 'collected' waste particles/heat. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. He should have his ac 20 ammo in the arm with the ac 20. net and bg. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). With a dual purpose in mind, a single JF 4 flamer was added to the turret. 6 shots in one battle. If you need to explain the balance to. Edgar. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. . Do flamers run out of ammo in vanilla? Business, Economics, and Finance. But even still. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. In order to provide a new gaming experience. 50 Cals but this is likely to be more a generic terminology for machine guns. there is no Flamer Ammo. The one that comes with A Game of Armored Combat is a. Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenAfter playing Battletech Advanced, I sort of fell in love with the Firestarter. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. This same rule already applies to aerospace fighters. the reason why. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. Careful, LORE is a four letter word around here. 3References. Battletech Free Download PC Game Cracked in Direct Link and Torrent. This mod differs the most from TableTop rules, and seeks weapons balance and replayability over faith to source material. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. But there is another way that Battletech attempted to fix Autocannons, Special Munitions. . The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. HeresyCraft. 118 ratings. Description []. Combat: Attack Rules. There's light and medium battle armor which are clearly piloted as vehicles (Infiltrator Mk I, Rottweiler, Salamander) and heavy/assault suits that look like you wear them (Ogre, Phalanx, Ironhold). You may want to look to current police forces for inspiration. mgs are good vs ammo based mechs because of high crit chance. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. This is an opportunity and a threat. It never 'synced in to your heat level' in the TT game. The vehicle crews were noted using alternate. The damage code on the base. #5. Jump Jets LL Weapons and Ammo Location Critical Tonnage Alternate Configuration A Large Pulse Laser RA AP Gauss Rifle RA. External Heat: Every time a flamer is fired, before the attack roll is made, the player may announce they are applying heat to the target, instead of the normal Damage Value. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The first time I used flamers, I ran out of ammo real quick and was like whaaaa. for keeping me honest, and to Ray for our pact. Variants []. Good luck!1. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. Like the name suggests it has a bunch of. In addition, the TDR-5SS has far better heat management than the 5S. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. •. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Olympus flamer spam can do +90 heat on an enemy mech if you are using Grasshopper or Firestarter. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. If ammunition is hit, it explodes and destroyed the location it is stored inside. Zaloguj się Sklep. The tank first premiered in combat during the Victoria War in. I’m looking over the rules for Armor-Piercing AC Ammo, as applies to ground vehicles and mechs, specifically this line: “…roll once on the Determining Critical Hits Table. 9. •. New posts All threads Latest threads New posts Trending threads Its also great versus turrets, where it can hit outside of return fire. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. Unique DLs-- Total DLs-- Total views-- Version. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. . Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThis mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. Enemy mechs equipped with flamers never run out of flamer ammo. ”. flamer are good vs energy based mechs. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. It would have a number of small wheeled vehicles that only have a small laser or machine gun. This mod will allow you to set these numbers as you wish. Inferno missiles are awsome. was developed by the Capellan Confederation. Some weapons are meant to kill non-mech targets. DarkenDragon • 5 yr. Most effective as anti-infantry weapons, today’s heavy-weapon models of the flamer come in two basic types: fusion-powered plasma. Galax Pathogen; Gauss rifle; H. If there are multiple ammunition bins you can choose which bin loses ammo. While battle armor does count as infantry, they aren't "conventional infantry". . Ammo bins for all types (Except Gauss). videogame_asset My games. BattleTech. Protection is provided by nine tons of ferro-fibrous armor. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). 6 shots in one battle. Based upon their man-portable version, the Confederation created what is essentially a massive. slaser good to melt armor on enemys mech. if u have problems with the last bit of hit take the mgs. Enemy mechs equipped with flamers never run out of flamer ammo. Logged. Comes in two versions. All other aspects (including common sense) are tertiary or inapplicable (beyond being rules compliant). IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetMiniatures Game Battletech 'Mech record Sheets 3039. Some weapons are occasionally described as . Those people are dead wrong. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. I can't even buy flamer ammo!So I bumped the default built. In MWO, no fuckin way, Jose. I rarely use energy weapons, except PPC and Gauss weapons. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Against mechs it's not as good, but that's like saying the flamer is bad. 045. As I remember you fight 2 mediums, and 6 lights, with 3 of them rushing you right away. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Harebrained Schemes rolled out a new update just recently -- v1. But even still. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Can use targeting computer, except for aimed shots with more than one shot. Rifle is about 1. Advanced/Experimental MunitionsTech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. these vehicles are dirt cheap, common, and easily maintained. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. Đăng nhập Cửa hàng Cộng đồng. While smaller in size this Flamer is no. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. An AC/5 is 10 tons and 6 crits for 5 damage. I know they needed to be fixed, but flamers use the mech's reactor. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCapabilities[. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. BV: 404/58. I wouldn't call the damage AND heat option a "house rule" it's right in the Battlemech Manual as an optional rule under Flamers. References. . The "ammo bin" (and ammo-fed weapons) include "ammo-feed" functionality. Some ammo does not have an in-game unit that you can buy. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. NARC-Enabled is, in itself, an alternate ammo type. you can do a "complete" game of battletech with 4 models per side. . Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. If you need to explainBattleTech. BATTLETECH > Guides > titanopteryx's Guides . Plasma weapons use the power of the power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i. My pick for best weapon in 3062. 10. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. But even still. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. BattleTech. Battletech Blackjack Upgrade TéléchargerBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. "Flame Serpent": 5xinferno++ 1xMCoil the infernos generate 150 heat if they all hit, and since I usually run the kintaro with full skill pilots, they usually do. Uploader: Mharius. It did everything the 6 does, but better-mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. the clustered damage is a good way to inflict motive damage on vehicles and fragmentation rounds are better than even a flamer when it comes to shooting infantry (a LRM-20 does a flat 20 points of damage to an infantry unit when. Ammunition • All Ammo • Arrow, Thunderbolt and LAM Munitions • ATM and iATM Missiles • Autocannons and Rifle Ammo • Chemical Lasers, Flamers, and Plasma Ammo • Gauss Ammo • LRM and SLRM Missiles • MG and Artillery Ammo • MRM, MMS, and HMRM Missiles • RAC, UAC, and LBX Ammo • SRM and SSRM Missiles • Support Ammo •Flechs Sheets is a browser-based playing aid with tracking and automation features that can also print sheets. Log in Upload File. Ammo could explode when hit like that. It maintains the 240 XL Engine and Light Ferro-Fibrous Armor layout while adding a Targeting Computer. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. Seven improved jump jets let the 'Mech cover 210 meters in a jump. that was an awesome and fun mod. The damage values would be sufficient if we had more ammunition, but I don't think it outputs enough damage to justify being limited to only two shots. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. By Perigrin. There's no rule delineating that "vehicle" BA work like X and "suit" BA work like Y, so how they're piloted is between the artists. Plus mech quirks. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. If you need to explainThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. Battletech that enriches the vanilla experience while providing a slightly higher difficulty level. Inferno SRM. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. ago. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Description []. For obvious reasons. json Weapon_Flamer_Flamer_2-Olympus. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. So like why did this flamer nerf come out of the blue?MGs into the rear arc of any mech carrying ammo will rip apart entire torso locations (as long as the ML/melee attack breaks through the rear armor first. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. 1) By titanopteryx. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. And if one thing works to get rid of a larger enemy force fast it's knocking the big guys down and finishing them fast. ) Anything that can 1shot headshot on a called shot (with 9+ tactics) is useful. Firestarter in BTA is the beast if you are going for mass overheating tactics. Those equipped with arms are also unable to flip or reverse them, requiring that they twist their torso to hit opponents directly. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Doombringer Nov 5, 2019 @ 8:31pm. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. After playing Battletech Advanced, I sort of fell in love with the Firestarter. Flamers and ER flamers are fed by the engine's heat, so require no fuel. .